玩家评分: 8.4

拥有
Maurice: War in an Age of Gentlemen and Philosophers – 1690-1790

桌游极客排名: 8556

本月排名变化: 5

玩家评分: 8.4

玩家人数: 2 - 4 (最佳: 2人)

时长: 180 分钟

难度: 2.82 (中度策略)

适合年龄: 12+

专业评分: 5.56

语言依赖:

大量文本需要阅读

出版年份: 2012

出版商:

| Sam Mustafa Publishing LLC

设计师:

| Sam A. Mustafa

美工:

| 暂缺

暂缺

"Maurice" is a delightful combination of tabletop miniatures rules for historical and fictional battles, a limitless campaign system that requires virtually no math or paperwork, and a role-playing game in which the “characters” are officers, units, and armies, whose personalities you create, and whose fates you manage from battle to battle across wars and decades. The game play is driven by the action cards, which are used to activate forces and to modify those actions. Each card has the potential to do more than one thing, but can only ever be used for a single thing at any given time. The game is played in alternating rounds. The active player first chooses whether or not volleys will be fired by both sides. Then he decides whether to play a card for its event, or activate a group of units to march, rally, charge, or bombard. To activate a force a number of cards need to be discarded for their "span" number based on the distance from the commander to the force. The action also determines how many new cards may be drawn, the more vigorous action the fewer cards. Or he could also choose to pass and draw more cards. A group of units depends on their physical proximity, type, and formation. An additional card may be played to modify an action. The passive player might have interrupt cards that enable him to inject complications into the active player’s action. The game continues until one side’s army morale breaks. If neither side’s army morale breaks before the game runs out of cards, then night has fallen without a decisive victory.