玩家评分: 6.5

拥有
IT

桌游极客排名: -1

本月排名变化: -NaN

玩家评分: 6.5

玩家人数: 1 - 3 (最佳: 2人)

时长: 90 分钟

难度: 3.5 (重度策略)

适合年龄: 12+

专业评分:

语言依赖:

少量依赖

出版年份: 1978

出版商:

| Attack Wargaming Association

设计师:

| Dave Casciano

美工:

| 暂缺

桌游类别:

|科幻 |战争

暂缺

Description From Rules IT is a Mini SF* game that you play by yourself or with one or two other people. It is fast, fun to play, and always exciting. The game is always different each time you play with four scenarios you can use depending on how much time you have and how many people are playing . . . IT (tm) is the game where you design the monsterous [sic] "IT" war machine yourself; then try to take a planet with it . . . * Trade mark for the Micro Science Fiction Games of ATTACK INTERNATIONAL, the creators of modern S.F. Wargaming, and the first to create Mini SF* games. User Summary IT is a small-format sci-fi wargame that may remind gamers of another asymmetrical conflict between a behemoth war machine and an array of lesser opposing forces. (See: Ogre.) In this game, the opposing forces are faced off against IT, a sort of mega-tank or robot. The conventional forces must defend a planetary base from IT. The player controlling IT creates a customized war-machine design by allocating IT's 1000 mass/weight units. The variable characteristics include IT's speed, armor, weaponry, defensive systems, and (structural?) integrity. Each game turn consists of the first player moving any or all his units, followed by that player's combat phase. The second player then executes his own movement and combat phases, completing the turn. Terrain affects movement and combat, with line of sight being a factor. In addition to the standard IT versus conventional forces scenario, three additional scenarios are provided: a two-player conventional forces battle, a two-player IT versus IT battle, and a three-player battle royale where two of the players control an IT and the third player controls the conventional forces. Rules are also provided for a solitaire game in which the player controls IT against 20 random conventional force units that move and attack as determined by the game system. Advanced rules variations allow for plotted simultaneous movement and/or combat. Additional optional rules provide for opportunity fire and a two-player "Blind IT" game. The blind game uses two mapsheets so that the IT player can only see units visible to IT. The rules helpfully note that the blind "system only works with a conventional player who does not cheat." Game Scale Units = individual vehicles to small groups of combatants. Hex and turn scales are not stated.