玩家评分: 7.2

拥有
极北仙境
Hyperborea

桌游极客排名: 931

本月排名变化: 8

玩家评分: 7.2

玩家人数: 2 - 6 (最佳: 4人)

时长: 50-150 分钟

难度: 3.16 (重度策略)

适合年龄: 14

专业评分: 6.65

语言依赖:

无依赖

出版年份: 2014

出版商:

| Asterion Press | Asmodee | Marabunta

设计师:

| Andrea Chiarvesio | Pierluca Zizzi

美工:

| Miguel Coimbra | Fabio Gorla | Federico Musetti

桌游类别:

|文明建设 |探险 |梦幻 |战斗

Hyperborea的神话境界是由古代文明统治的,它以魔法晶体为主要能源。随着时间的推移,越南人变得贪婪,他们在深层寻求权力使得晶体不稳定,造成地震,突变,干旱和洪水。只要挖掘更深层次的双胞胎,只有几个明智的法师,预见到不可避免的,建立了一个不可破灭的神奇障碍。当远方的魔法能量从深处释放出来的时候,一天之后就被摧毁了超北方文明,只有这个神奇的屏障才能防止生命从整个地方消失。居住在Hyperborea以外的小前哨的幸存者现在被屏障封锁了。被认定为水晶的知识是因为太危险或被遗忘了。“几百年来,六个对立的领域诞生于Hyperborean文明的灰烬:军国主义红色公国;翡翠王国及其死亡交付弓箭手;紫色的父权制狂热地崇拜生命的女神;金色男爵的技术外交官和商人;珊瑚王座与其有组织的社会,最后是僻静和神秘的天上统治。“不同领土之间的脆弱和平并不意味着持续下去。有一天,魔法屏障突然崩溃了。一个全新的土地站在六个王国的前面,仍然被老的双雄人困扰,变成无害但不祥的鬼魂,充满了废墟发现和城市探索。每个领域现在都派出最好的战士和探险家到Hyperborea,以达到对手的统治地位,但会占上风。残酷的力量还是对科学的深刻理解?在遗失的废墟中发现有价值的文物,还是重新找回长时间失去的城市?只有你作为其中一个派系的领导者,才能引导你的人民对Hyperborea的终极统治!

设置在同一个名字的神话般的土地上,Hyperborea是一个轻型的文明游戏, 6名玩家需要20-25分钟。游戏开始于保护进入Hyperborea神话大陆的魔法障碍突然落下的时候。每个玩家都扮演位于现在开放的小王国的领导者被征服的角色。探索土地。她的国家对住房,贸易,运动,战争,研究和增长的知识有限,但新兴和激动人心的力量隐藏在Hyperborea。在这场比赛中,这个王国将会增加数量,增加军队,扩大领土,探索和征服,学习新技术等。“游戏的主要机制可以被描述为”建造袋“涉及到你建立一个”生物体“池。每个立方体代表你的国家的专长:战争,贸易,运动,建筑,知识,成长。灰色立方体代表腐败和浪费,玩家将通过开发新技术获得它们。 (权力由自己的定义破坏,社会变得越复杂,产生的浪费就越多)。每一回合,玩家从他们的行李中画出三个随机立方体,然后使用它们来激活他们拥有的知识(技术)。 ;

The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten. Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign. The fragile peace between the different realms was not intended to last. One day, the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms, still haunted by the old Hyperboreans turned into harmless but ominous ghosts, full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals, but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long, lost cities? Only you, as the leader of one of the factions, can lead your people to the ultimate dominance over Hyperborea! Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls. Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing, trade, movement, warfare, research, and growth, but new and exciting powers are hidden in Hyperborea. During the game, this kingdom will grow in numbers and raise armies, extend its territory, explore and conquer, learn new technologies, etc... The game's main mechanism, which can be described as "bag-building", involves you building a pool of "civilicubes". Each cube represents specializations for your kingdom: war, trade, movement, building, knowledge, growth. Grey cubes represent corruption and waste, and players will acquire them by developing new technologies. (Power corrupts by its own definition, and the more complex a society becomes, the more waste it generates.) Each turn, players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own.