玩家评分: 6.9

拥有
里亚而托
Rialto

桌游极客排名: 1319

本月排名变化: 4

玩家评分: 6.9

玩家人数: 2 - 5 (最佳: 4人)

时长: 45 分钟

难度: 2.55 (中度策略)

适合年龄: 10+

专业评分: 6.43

语言依赖:

无依赖

出版年份: 2013

出版商:

| Pegasus Spiele | Ludonova | Rebel Sp. z o.o.

设计师:

| Stefan Feld

美工:

| Andreas Resch | Hans-Georg Schneider

桌游类别:

|政治 |文艺复兴

在卡驱动板游戏里亚托,目标是获得最多的胜利点(VP),这是获得各种各样的东西。游戏机显示了威尼斯六个地区,玩家赢得副总裁,将理事会成员纳入其中,建立桥梁和放置吊船将各个区域相互连接,并建造有利的建筑物。

&比赛进行了六轮,每轮由三个阶段组成:

1。获取卡片:每位玩家需要一组卡片。玩牌:玩家使用牌来执行某些动作。激活建筑物:玩家可以利用他们的建筑物并利用他们的力量。在第一阶段,显示八组卡片(六张面朝上,两张正面朝下)。每个玩家需要一套,然后把手放在七张牌上。卡片显示六个特定字符(建筑师,商人等)中的一个或是通配符。第二阶段由固定顺序的六个子阶段组成,每个字符一个。在每个子阶段,玩家选择是否播放该特定角色的一张或多张卡。每张卡都可以让他们完成这个角色的动作,例如:#10;

为您玩的每张商家卡拿一块金。将一个理事会成员加入现在的区域,让您参加每张理事会卡。拿一个等于或低于建筑师牌数的建筑物。它的价值越高,其功能就越好。在每一个这样的分阶段,谁打最多的牌都能获得一种这种类型的免费动作的奖金。在领带的情况下,无论谁是沿着“Doge”酒吧获得奖金–当然要在Doge酒吧前进,玩家需要玩Doge卡。最后,在第3阶段,玩家可以利用他们的建筑物。对于每一块黄金支付,玩家可以使用他的一个建筑的能力。

玩家在游戏中收集副总裁–从专门的建筑物和建筑物之间的桥梁–并在它的结尾–各区议员多数。每个区域的价值在游戏过程中发展:每个区域与其他区域相邻,在游戏结束时,它们将通过桥梁或吊船连接。一座桥将邻近地区的价值提高了3-6个胜利点,而缆车将该值提高了1点。区内议员最多的球员赢得VP等于区总价值,拥有第二名理事会成员的球员获得了这个价值的一半,等等。虽然重要的是在各区建立多数,但也必须通过巧妙地安置这些桥梁和吊船来控制其价值观。

In the card-driven board game Rialto, the goal is to earn the most victory points (VPs), which are awarded for a variety of things. The game board displays the six districts of Venice, and players earn VPs for placing council members into these, for building bridges and placing gondolas to connect the districts with one another, and for building advantageous buildings. The game is played over six rounds, with each round consisting of three phases: 1. Acquire cards: Each player takes a set of cards. 2. Play cards: Players use cards to perform certain actions. 3. Activate buildings: Players may take advantage of their buildings and use their powers. In phase 1, sets of eight cards are displayed (with six cards face-up and two face-down). Each player takes one set, then reduces his hand to seven cards. A card shows one of six specific characters (Architect, Merchant, etc.) or is a wild card. Phase 2 consists of six sub-phases in a fixed order, one for each character. In each sub-phase, players choose whether or not to play one or more cards of that specific character. Each card allows them to perfom that character's action, for example: Take one piece of gold for each Merchant card you play. Place one council member into the current district for each Council card you play. Take a building with a value equal to or lower than the number of Architect cards played. The higher its value, the better its function. Whoever plays the most cards in each such sub-phase receives a bonus of one free action of that type. In case of a tie, whoever is farthest along the "Doge" bar gets the bonus – and of course to advance on the Doge bar, players need to play Doge cards. Finally, in phase 3, players may take advantage of their buildings. For each piece of gold paid, a player may use one of his building's ability. Players collect VPs both during the game – from special buildings and by building bridges between districts – and at the end of it – for majorities of council members in each district. The value of each district evolves during the game: Each district is adjacent to four other ones, and at the end of the game, they will be connected either via bridges or gondolas. A bridge increases the value of the adjacent districts by 3-6 victory points, whereas a gondola increases this value by 1 point. The player with the most council members in a district earns VPs equal to the district's total value, the player with the secondmost council members earns half this value, and so on. While it's important to establish majorities in the districts, it's also crucial to control their values by cleverly placing those bridges and gondolas.