玩家评分: 7.1

拥有
江户时代
Edo

桌游极客排名: 1853

本月排名变化: 9

玩家评分: 7.1

玩家人数: 2 - 4 (最佳: 4人)

时长: 60 分钟

难度: 2.96 (中度策略)

适合年龄: 12+

专业评分: 6.23

语言依赖:

无依赖

出版年份: 2012

出版商:

| Queen Games

设计师:

| Louis Malz | Stefan Malz

美工:

| Marko Fiedler | Claus Stephan

桌游类别:

|经济 |中世纪

在江户时代,玩家代表日本中二年级的大明,他们正试图用武士在东京和周边地区建造城堡,市场和房屋来服役他们的幕府。

在江户&ndash的开始;它赢得了“最佳晚间游戏”在2010年Hippodice游戏设计大赛中名为Altiplano–每个玩家有五个武士令牌,七个房屋,一个市场和三个方形动作卡,每个玩家有四个可能的动作。例如,一张牌可让玩家:“#”收集大米(根据适用于该动作的武士数量,最多四捆)收集$ 5(每个武士),

收集木材(最多四个,一个武士的动作,一个在森林里为你想要的每个木材),或#建立(最多两个建筑物,卡上有两个武士,一个在所需的城市,以及所需的资源)

每一轮,玩家同时选择他们想要的动作采用他们的三张卡片,按照Dirk Henn的Wallenstein和幕府将军的规划阶段,在他们的玩家卡片上编排这些动作。随后,玩家依次进行动作,根据需要在板上移动武士(为每个空间移动1美元),以完成动作(木材,稻田,城市建设等)。然而,在玩家可以移动武士之前,他必须采取行动将他们放在游戏板上;一些动作允许自由移动,而其他动作允许玩家在最初的五个之外招募额外的武士。另外一个动作允许您从游戏板一侧的阵列招募额外的动作卡,从而给你四个(或更多)的卡片,以选择其余的游戏。

在城市建设花费资源,给你积分和金钱;随着越来越多的玩家在一个城市建设,资金分配在所有现有的城市中,首先在城市中占有较大份额。玩家也可以通过与旅行商家交易来获得积分或购买石头。

一旦至少有一个玩家有十二分,游戏在结束时结束,玩家得到最终的奖金奖金手等东西。得分最高的玩家赢了。

Edo包括2-3名玩家和4名玩家的独立游戏板。

In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas. At the start of Edo – which won "best evening-length game" in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens, seven houses, one market and three square action cards, each of which has four possible actions on it. One card, for example, allows a player to: Collect rice (up to four bundles depending on the number of samurai applied to the action), Collect $5 (per samurai), Collect wood (up to four, with one samurai on the action and one in the forest for each wood you want), or Build (up to two buildings, with two samurai on the card and one in the desired city, along with the required resources) Each turn, the players simultaneously choose which actions they want to take with their three cards and in which order, programming those actions on their player cards, similar to the planning phase in Dirk Henn's Wallenstein and Shogun. Players then take actions in turn order, moving samurai on the board as needed (paying $1 per space moved) in order to complete actions (to the forest for wood, the rice fields for rice, cities to build, and so on). Before a player can move samurai, however, he must use an action to place them on the game board; some actions allow free movement, and others allow a player to recruit additional samurai beyond the initial five. One other action allows you to recruit additional action cards from an array on the side of the game board, thereby giving you four (or more) cards from which to choose for the rest of the game. Building in cities costs resources and gives you points as well as money; as more players build in a city, the funds are split among all present, with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant. Once at least one player has twelve points, the game finishes at the end of the round, with players scoring endgame bonuses for money in hand and other things. The player with the most points wins. Edo includes separate game boards for 2-3 players and for 4 players.