玩家评分: 7.8

拥有
Brandywine & Germantown

桌游极客排名: 8712

本月排名变化: 26

玩家评分: 7.8

玩家人数: 2 - 4 (最佳: 1人)

时长: 360 分钟

难度: 4.17 (重度策略)

适合年龄: 12+

专业评分: 5.57

语言依赖:

无依赖

出版年份: 2000

出版商:

| Clash of Arms Games

设计师:

| Richard Kane | Charlie Spiegel

美工:

| Rick Barber | Terry Leeds | Don Troiani

桌游机制:

|板块战争游戏

暂缺

Excerpts from the Clash of Arms website: Brandywine & Germantown expands the Battles from the Age of Reason Series into the American War of Independence. The games adhere closely to the highly successful BAR rules system. The major change lies in the halving of the strength point ratio so that 1 point equals 50 men, 25 horsemen, or 1 cannon, accommodating the smaller battles and units of North America. There is a noted lack of cavalry in both battles. The counters are in the same style as the other BAR games, but with some interesting variations (e.g., rifle frocks). Brandywine (three maps) has 4 scenarios: Knyphausen's attack at Chads Ford, Cornwallis' attack at Birmingham Meeting House (both one mappers), Howe's historical plan (comprising both Knyphausen's and Cornwallis' attacks), and an optional Howe plan. The latter scenario will allow the British player to select alternative schemes of maneuver to attack the Americans. Washington, in turn, has the ability to gain intelligence on the British movements (both true and false information) and possibly readjust his force. Germantown (two maps) has 2 scenarios. They vary based on whether or not the Americans are required to seize the Chew House.