A spinner with ten areas (5 blank alternating with 5 clothing symbols) is spun. If the spinner lands on a blank area, the turn is over. If the spinner lands on a clothing symbol, the player must throw the seven dice. The dice have articles of clothing some of the faces and some die faces are blank. The player must remove the articles of clothing shown on the dice if possible. If the dice show clothing that is still unrevealed it is treated as a blank face and ignored i.e. the dice show 3 blanks, 2 socks, 1 undershirt and 1 jacket, but the players shoes and shirt are still on. The player just removes his jacket and his turn is over. The last person wearing a vital piece when the rest have stripped bare is the winner.