玩家评分: 6.8

拥有
西伯利亚
Siberia

桌游极客排名: 4866

本月排名变化: 30

玩家评分: 6.8

玩家人数: 2 - 4 (最佳: 3人)

时长: 60 分钟

难度: 2.4 (轻度策略)

适合年龄: 10+

专业评分: 5.72

语言依赖:

无依赖

出版年份: 2011

出版商:

| dlp games

设计师:

| Reiner Stockhausen

美工:

| Klemens Franz

桌游类别:

|经济 |工业/制造业

西伯利亚是一个拥有广阔资源之地的声誉,玩家将尽最大的努力利用这些资源,并将其转化为尽可能多的战利品。

设置游戏,放置两个在西伯利亚每个地区随机使用不同的资源,将剩余的资源放在供应空间上,从袋子中抽出20个投资砖块中的四个,放在游戏板上,给每个玩家自己的游戏板和工人/推销员把所有的行动柜台放在包里。“西伯利亚持续不定数量的回合。每轮由两个阶段组成:(1)绘制和放置动作计数器,(2)执行动作。在第一阶段,所有玩家从袋子中抽出六个动作计数器,然后将它们放在他们的个人游戏面板上。大多数行动计数器都显示资源(可能有五种类型)和一个人(四种类型),而管理者则是自己的计数器。每个游戏面板都有五类资源和五类员工的列,每列有两个计数器空间。玩家还可以将计数器分配给“研究设施”在他们的面板下面。

在第二阶段,玩家一次一个地采取行动,直到每个人都没有动作剩余或通过。只有当两个空格都填入相应的列时,才能采取资源或工作者的动作;当玩家采取行动时,他会删除列中的所有动作计数器,将其返回到包中,然后采取行动。

&10;• “研究设施”必须首先执行操作,玩家从供应商处获取指定的资源,并将一个资源放置在尚未拥有该资源的任何位置。

•工作人员的行动允许玩家将销售员放置在证券交易所,在海参,上安置工人,将工人移动到三个空间,将经理移动到任何行动空间,或者要求投资瓦片;每个投资瓦片对应于特定的资源或工作者动作,并且永久地放置在玩家面板上,从而允许玩家在将来更容易地采取该动作,因为该列总是被填满。

•&bull ;每个资源动作都允许玩家将所有资源从他所在的地区移除,然后立即将他们卖给他的一个销售员的证券交易所。

玩家可以保持10在一轮的结束时,他的演奏小组的行动反对派,让他为未来的回合准备和建立行动。游戏结束于五轮资源中没有剩余三分之一的任何一轮的结束,八个地区的所有资源已经被淘汰。 (一旦区域耗尽,在剩余的比赛中没有任何东西可以放在其中)。最赚钱的玩家赢了。

Siberia has a reputation for being a land of vast resources, and players are going to do their best to exploit those resources and convert them into as much loot as possible. To set up the game, place two different resources at random on each area in Siberia, place the remaining resources on their supply spaces, draw four of the 20 investment tiles from the bag and lay them on the game board, give each player his own playing panel and workers/salesmen, then place all the action counters in the bag. Siberia lasts an unspecified number of rounds. Each round consists of two phases: (1) drawing and placing action counters and (2) performing actions. In the first phase, all players draw six action counters from the bag, then place them on their individual playing panels. Most action counters show both a resource (five types possible) and a person (four types), while managers are on counters of their own. Each playing panel has columns for the five types of resources and the five types of workers, with space for two counters in each column. Players can also allocate counters to the "research facility" below their panel. In the second phase, players take actions one at a time until everyone has no actions remaining or passes. A resource or worker action can be taken only if both spaces are filled in the appropriate column; when a player takes an action, he removes all action counters in the column, returns them to the bag, then takes the action. • The "research facility" action must be carried out first, with the player taking the designated resources from the supply and placing one resource in any location that doesn't already have that resource available. • The worker actions allow a player to place a salesman in a stock exchange, place a worker in Vladivostok, move workers up to three spaces, move a manager to any action space, or claim an investment tile; each investment tile corresponds to a particular resource or worker action and is placed on the player panel permanently, allowing the player to take this action more easily in the future since the column is always half-filled. • Each resource action allows a player to remove that resource from all areas where he has a worker, then immediately sell them on one of the stock exchanges where he has a salesman. A player can keep up to ten action counters on his playing panel at the end of a round, allowing him to prepare for and build up actions for future rounds. The game ends at the end of any round in which three of the five resources have no supply remaining or eight areas have had all their resources removed. (Once an area is exhausted, nothing can be placed in it for the remainder of the game.) The player who has the most money wins.