The object of Super Aggravation is to move your four markers from your Base to Home. Each turn you roll a die and move a marker the number rolled. A 1 or 6 allows you to start a marker. Land on another player's marker and you aggravate that marker back to it's base. The first player to get all four markers home wins. Basically, Super Aggravation plays the same as Aggravation except for the addition of the red and blue deck of cards. In Super Aggravation there are 20 Red cards and 20 Blue cards. If a marker lands on a red star, draw a Red card. Red cards usually hinder you. Land on a gold/blue star and you have the choice to draw a Blue card. Blues cards are normally helpful. However, sometimes a Red card can be helpful and sometimes a Blue card can slow you down.