玩家评分: 6.9

拥有
进化战争 第二版
Evo (Second Edition)

桌游极客排名: 1776

本月排名变化: 5

玩家评分: 6.9

玩家人数: 2 - 5 (最佳: 4人)

时长: 60 分钟

难度: 2.36 (轻度策略)

适合年龄: 14+

专业评分: 6.25

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2011

出版商:

| Asmodee | Asterion Press | Descartes Editeur

设计师:

| Philippe Keyaerts

美工:

| Stéphane Gantiez | Stéphane Poinsot | Cyril Saint Blancat

桌游类别:

|史前 |科幻

在埃沃,你玩游牧民族与原始的爬行动物物种共生。你可以用自己的座位来旅行Kumgath野生的开放空间,你将利用你的生物学知识来帮助他们适应敌对的气候变化和其他竞争物种的成功。玩家将获得突变点在游戏过程中游戏结束时最多的玩家是获胜者。

此版本的更改:

倡议是基于突变/适应基因的出价位置,尾巴已经完成了。气候变化是基于一个令牌绘制而不是一个模具卷。战斗模具不再是常规D6,而是具有与以前相同的几率的符号。有一个1/6的机会,否则,取决于角的差异,防守者会有一个恐龙从板上删除#10;攻击者恐龙永远不会死亡。

进化发生在气候变化之后,而不是后来的转变。有12个气候令牌,严格划分9到11个回合,游戏结束的流星事件发生在最后三个气候令牌之一。玩家只有最多8只恐龙,而较老的游戏最多只有10只。有12个新的“特殊”基因,其中8个与正常基因混合。

每个人都有独特的力量/能力,如飞行,两栖运动,变色龙防御能力,或预测未来气候的能力。

在招标过程中,每一轮都有一张事件卡,玩家人数减去一个从包中拉出的基因。

获得活动卡将给予玩家第一个主动权,并且只能被董事会上的恐龙数量所修改。

In Evo, you play a nomadic people in symbiosis with a primitive reptilian species. You travel the wild open spaces of Kumgath with your mounts, you will use your knowledge of biology to help them adapt and succeed against both the hostile and changing climate and other competing species. Players will earn mutation points during the course of the game. The player with the most at the end of the game is the winner. Changes in this edition: Initiative is based on bidding position for the mutation/adaptation genes, and tails have been done away. Climate change is based on a token draw instead of a die roll. The combat die is no longer a regular D6 but has symbols which serves approximately the same odds as before. There is a 1-in-6 chance for a stalemate otherwise, depending on the difference in horns, the defender will have a dinosaur removed from the board The attackers dinosaur can never die. Evolution occurs after climate change instead of later in the turn. There are 12 climate tokens, delineating strictly 9 to 11 turns, with the game-ending meteor event occurring in one of the last three climate tokens. Players only have a maximum 8 dinosaurs, while the older game had a maximum of 10. There are 12 new "special" genes, 8 of which are mixed in with the regular genes. Each have a unique power/ability such as flying, amphibious movement, chameleon capability for defense, or the ability to predict the future climate. One event card is available each turn during bidding with the number of players minus one genes pulled out of the bag. Winning the event card will give the player first initiative and is only modified by number of dinosaurs on the board.