玩家评分: 7

拥有
图尔奈
Tournay

桌游极客排名: 1395

本月排名变化: 6

玩家评分: 7

玩家人数: 2 - 4 (最佳: 2人)

时长: 30-60 分钟

难度: 2.91 (中度策略)

适合年龄: 12+

专业评分: 6.39

语言依赖:

无依赖

出版年份: 2011

出版商:

| Heidelberger Spieleverlag | Pearl Games | uplay.it edizioni

设计师:

| Sébastien Dujardin | Xavier Georges | Alain Orban

美工:

| Alexandre Roche

来自发行商的游戏说明:

在比利时高卢的第一世纪由罗马人建造的,图尔伊在斯海尔德河沿岸的经历了大部分的发展。不幸的是,这条河也造成了麻烦,因为在881年,诺曼人穿过了水汪汪的路,从而很容易抓住了这座城市。这种侵略行为阻碍了图尔日的繁荣。这个游戏邀请你参加城市的重建,以建立一个持续七个多世纪的辉煌时代。通过巧妙协调城市三个领域的工作,帮助您的地区蓬勃发展:军事,宗教和民事。当然,你的建筑的声望将会使整个城市变亮!“#10;

Tournay是与2010年版本Troyes同样的设计团队的纸牌游戏,Alexandres Roche再次创作了艺术品。在这场比赛中,球员管理着这个城市及其三类公民。这些卡根据等级(I至III)和颜色分为9个不同的牌。玩家最初在每个班级都有两名公民,他们将轮流使用五种可行动之一,如绘图卡或使用他们的建筑物的权力。

在每个玩家的区域,建筑卡片可以节省金钱,更有效地使用卡片卡片,或招募新的公民。如果适当定位,角色卡优化建筑物的使用。创建最有效的卡组合取决于您。最后,建造的声望建筑物将为您提供宝贵的声望点,具体取决于您所在地区的发展情况。但请注意:您的对手也将受益于您建立的每个声望建筑!

请注意,扩展包含在基本游戏的框中,因此高级玩家可以为此动态游戏添加更多的重播价值! #10;

游戏总结#3组(I,II,III)有3套卡(黄色,红色,白色)还有一套黑色事件卡。总共有3张面朝上的事件卡,其中大部分都是坏的。玩家以3种颜色(黄色,红色,白色)的2个闪光灯开始,放置在他们的广告卡上。

&10;轮到你:

首先,您可以通过支付适当的费用(硬币,meeples,卡片等的某些组合),从手到显示器(3x3格网)上玩卡。你可以在另一个相同颜色的顶部打一张卡;如果在不同颜色的顶部播放,请丢弃旧卡。

然后采取一个行动:

画一张牌从广场移动1-3个meeples画一个I-III级卡;你可以向他人支付2个硬币来使用他们的工作人员。如果您画出该卡片的事件卡,请在每张事件卡上放置硬币,然后每个硬币一次触发所有事件卡。通过从您的广场移动一个meeple到建筑卡(最多1个Meeple /建筑物)来激活建筑卡;卡片做各种各样的事情,如给你硬币,招募一个额外的meeple,使用别人的卡片等。通过支付费用(通常为1个Meeple,1个硬币,1个硬币,或1卡币;或2个meeples)来表示事件;拿卡作为奖励。后来,当事件触发时,您可以手动播放,以防止事件影响您。重新激活所有的工作人员:将所有的::返回到你的广场,并从建筑卡片中删除所有标记。

游戏结束于开始玩家的回合开始,如果2+玩家显示所有9张牌;或者如果只有1名玩家​​有,但至少有n-1个城镇卡牌已被揭示。每个人都可以玩一张最后一张卡(支付正常费用)。为显示的所有卡片以及您所打击的所有卡片获得VP。大多数VP赢了!

Game description from the publisher: Built by the Romans during the first century in Belgian Gaul, Tournay experienced most of its growth along the Scheldt river. Unfortunately, the river also contributed to its troubles, because in 881, the Normans traversed its watery path, and thereby easily captured the city. That act of aggression stunted Tournay's prosperity. This game invites you to participate in the reconstruction of the city, in order to establish a glorious era that will last for more than seven centuries. Help your district flourish by cleverly coordinating the work of the city's three domains: military, religious, and civil. Certainly the prestige of your buildings will brighten the entire city! Tournay is a card game from the same designing team as the 2010 release Troyes with artwork once again by Alexandre Roche. In this game, players manage a district of the city and its three classes of citizens. The cards are classified by level (I to III) and color to form nine distinct decks. Players initially have two citizens in each class that they will use each turn to carry out one of five available actions, such as drawing cards, or using the powers of their buildings. In each player's district, the building cards save them money, make more efficient use of the decks of cards, or recruit new citizens. The character cards optimize the use of buildings if properly positioned. It's up to you to create the most effective card combinations. Finally, constructed prestige buildings will give you valuable prestige points, depending on how your district has developed. But beware: Your opponents will also benefit from every prestige building you build! Note that an expansion is included in the base game's box, so advanced players can add still more replay value to this dynamic game! Game Summary There are 3 sets of cards (yellow, red, white) in 3 groups (I, II, III); also, a set of black event cards. There are always 3 face-up event cards, most of which are bad. Players start with 2 meeples in 3 colors (yellow, red, white), placed on their Plaza card. On your turn: First, you may play a card from hand to your display (3x3 grid) by paying the appropriate cost (some combination of coins, meeples, cards, etc). You may play a card on top of another of the same color; if played on top of a different color, discard the older card. Then take one action: Draw a card; move 1-3 meeples off the Plaza to draw a level I-III card; you may pay others 2 coins to use their worker(s). If you draw the event card of that deck, place a coin on each event card, then trigger all event cards once per coin. Activate a building card by moving a meeple from your Plaza to the building card (max 1 Meeple/building); cards do a variety of things like give you coins, recruit an additional meeple, use someone else's card, etc. Combat an event by paying the cost (usually 1 Meeple, 1 coin, +1/coin on the card; or, 2 meeples) shown; take the card as a reward. Later, when events trigger, you may play this from hand to prevent an event from affecting you. Reactivate all workers: return all meeples to your Plaza, and remove all markers from building cards. The game ends at the start of the Start Player's turn if 2+ players have all 9 cards in their display; OR if only 1 player has, but at least n-1 Town Crier cards have been revealed. Everyone then gets to play one final card (paying normal costs). Earn VPs for all cards in display, and for all Event cards you've combated. Most VP wins!