玩家评分: 7.1

拥有
雷克斯:帝国之末日
Rex: Final Days of an Empire

桌游极客排名: 1083

本月排名变化: 9

玩家评分: 7.1

玩家人数: 3 - 6 (最佳: 6人)

时长: 120-180 分钟

难度: 3.29 (重度策略)

适合年龄: 14+

专业评分: 6.55

语言依赖:

中度, 需要翻译或者贴条

出版年份: 2012

出版商:

| 战棋会(中文)

设计师:

| Bill Eberle | John Goodenough | Jack Kittredge | Corey Konieczka | Peter Olotka | Christian T. Petersen

美工:

| Dallas Mehlhoff

桌游类别:

|战斗 |谈判 |政治 |科幻

来自发行商的游戏说明:Rex:帝国的最后一天,幻想飞行的暮光之城宇宙中设置的“沙丘”的重新设计版本,是一场谈判,背叛和战争的棋盘游戏, 6名玩家控制着伟大的星际文明,争夺了银河系崩溃皇家城市的统治地位。在暮光之城的事件3000年前,雷克斯讲述了拉萨克斯帝国最后几天的故事,同时向玩家展示了令人信服的不对称种族能力和令人兴奋的外交,欺骗和战术掌握的机会。

&#10 ;在雷克斯:一个帝国的最后的日子里,玩家们想要控制大陆Mecatol市的庞大地图上的重要地点。只有通过确定三个关键位置(或更多,当与其他派系联盟),玩家可以主张在垂死的帝国的心脏上的优势。不幸的是,面对正在进行的Sol封锁的派驻部队是最困难的(除非您当然是Sol或其忠诚的盟友联合会,Hacan供应封锁舰队)。精明的领导人必须得到当地民众的支持,发现隐藏的武器高速缓存,并掌握关键机构。在机械上,这意味着玩家必须向提供影响的区域提出索赔,然后将“花费” (除其他事项外)通过轨道上的SOL封锁走私军事力量。这些力量将需要抓住赢得比赛所需城市的关键地区。从第一枪被射击的那一刻开始,球员们就必须积极地寻求将冲突变成自己的优势的手段。虽然伟大的种族在一个死亡的皇帝的力量真空中争夺霸权,大规模的Sol军舰在下面对这座城市进行了毁灭性的轰炸。 Sol系列战舰联合系统地对地球表面造成严重破坏,以破坏力强大的游戏板条。只有索尔自己的地面部队才能预警舰队的愤怒;所有其他人都必须在几个地点寻找庇护工作的防御盾牌,或者在造成的暴风雪中被抹去。

&#10虽然开放的外交和后门交易往往可以减轻流血,直接战斗的需要可能是不可避免的。当两个或两个以上的反对力量占据相同的地区时,会有一场战斗。每个队员的军事实力都是以他所愿意耗费的部队总数为基础,以及他所选领导人的实力评估。因此,派系的领导人在战斗中至关重要,但要小心!一个或多个领导人可能会秘密地雇用敌人,如果你的部队在战斗中是由这样一个叛徒指挥的,那么失败就是得到保证。所以无论是在战场上还是在银河委员会的地板上,都要小心你的信任。“所有这一切,连同大量的可选规则和附加的变体,意味着没有两个雷克斯游戏:帝国的最后一天将会完全相同。进一步提高可重播性是游戏的不对称派系能力,每个能力提供独特的游戏体验。

Game description from the publisher: Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery. In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire. Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then "spent" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage. While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm. Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust. All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience.