玩家评分: 7.5

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Ring of Fire: The Fourth Battle for Kharkov, August 1943

桌游极客排名: 8000

本月排名变化: 46

玩家评分: 7.5

玩家人数: 1 - 2 (最佳: 2人)

时长: 240-600 分钟

难度: 3 (重度策略)

适合年龄:

专业评分: 5.59

语言依赖:

少量依赖

出版年份: 1994

出版商:

| Kokusai-Tsushin Co., Ltd. (国際通信社) | Moments in History

设计师:

| John Desch

美工:

| 暂缺

桌游类别:

|战争 |二战

暂缺

Ring of Fire: The Fourth Battle for Kharkov, August 1943 is an operational simulation of the fourth battle for Kharkov, which took place over the two week period of August 3 to August 16, 1943. Three Russian Army Fronts, attempting to retake the city of Kharkov, are on the offensive, driving against dug-in German forces to try to take as much of the map as possible and to exit forces in a breakthrough, while the Germans must race fire brigades of panzers and infantry to plug the holes in their lines and cut off the Russian advances. Perhaps the most noteworthy feature are the tank combat rules, which allow adjacent armored forces to trade fire before the more traditional odds-based CRT combat phase. This favors the Germans, provided that the Russians do not bring too much armor against them at once. The other key feature are the reserve rules, which allow a player to both react to the opponent's attacks and to exploit holes punched by his units. Airpower can be used to interdict reserves - and doing so can be important to winning the game. Game Scale: Game Turn: 1 day Hex: 1.2 miles / 2 kilometers Units: Regiment to Division Game Inventory: One 22 x 34" full color mapsheet Two dual-side printed countersheets (360 1/2" counters) One 24-page Ring of Fire rulebook Two dual-side printed CRT/TEC Player Aid charts Two single-side printed Player Aid cards One 6-sided dice Solitaire Playability: Very High Complexity Level: Medium Players: 2 or more Playing Time: 4-10 hours