玩家评分: 7.6

拥有
高级班长
Squad Leader

桌游极客排名: 880

本月排名变化: 16

玩家评分: 7.6

玩家人数: 2 (最佳: 2人)

时长: 60 分钟

难度: 4.03 (重度策略)

适合年龄: 14

专业评分: 6.68

语言依赖:

大量文本需要阅读

出版年份: 1977

出版商:

| Arsenal Publishing, Inc. | The Avalon Hill Game Co | Wydawnictwo Gołębiewski

设计师:

| John Hill (I)

美工:

| Richard Hamblen | Rodger B. MacGowan | W. Scott Moores

桌游类别:

|战争 |二战

一阵阵打扰了一个荒凉的城市街道的令人毛骨悚然的沉默,被寻求掩护的男人的疯狂脚步打破了。克鲁格最后一位退伍军人之一在街上静止不动。死人小队的残余物无处可见,分散在附近的房屋和水槽中,所有的想法都被惊呆了,他们的领袖放弃了这种进步,报复的强加力明显地被自我保护的本能所克服。在右边,克鲁格自己的男人已经找到了致命射击的根源,并在直接前方的教堂尖顶上放下了稳定的火焰。没有响应的火势表明,孤立的俄罗斯射手已经匆忙撤退,受到德国捣毁的火焰的伤害。克鲁格已经看得够了他将立即占领教会,组建观察站。他的命令对于一个狙击手的延误没有任何余地。他发出信号赶到建筑物。顺从他们的训练,他的男人,法国的退伍军人,巴尔干地区,以及18个月在俄罗斯的战斗,他们的脚步。二秒钟以后,俄罗斯机枪的尖锐的停顿反应得出了死亡本身的自信,这次克鲁格是错误的... ...这是队长...欧洲的二战战术比赛。现在你立即作出决定,为你的人造成生命或死亡,为你的军队胜利或失败...因为你是队长。你指挥你的阵容,选择你的攻击计划,或设置你的防御反对俄罗斯大规模人类的波浪或装甲的攻击。这个树篱将为你的侧翼努力提供足够的掩护,还是你们的人将被美国机枪队伍在森林中的位置砍伐?这个决定是不可撤销的,而你自己也是这样。你必须通过结果生活或死亡。

队长利用程序化的指导,指导您完成增加现实主义和复杂性的12个场景。这些情景在斯大林格勒的街头战斗中蔓延到阿登的积雪路上。运动游戏将个人场景结合在一起,让您拥有个人领导者的反击能力。此外,您拥有的“设计”包括部分,以便玩家可以创造无限数量的自己创作的游戏环境。

队长中的每个十六进制代表40米,或具有代表个人领导者,支援武器和车辆的实际地形4名船员和12名男子小队。每个游戏转换分为两个8个阶段的转换,相当于实际时间的两分钟。

队长不仅仅是一个游戏,它是一个游戏系统,可以用来描绘任何二战步兵行动它的创新系统是对于装甲战争游戏中Panzerblitz和Panzer领导人的步兵战斗。队长为士气,领导,机关枪,火焰喷射器,演示费,烟雾,隐藏放置,下水道运动,舷外炮兵,无线电接触,反坦克炮,夜间行动,电线,固定,矿场,掩体,瓦砾等提供创新规则,多层次的建筑分化,火灾,河流穿越,路障,迫击炮等等。

被预先警告!队长不是一个简单的游戏。不要没有预先的战争经验尝试。队长在A.H.复杂度级别上评级为IV级。

在每个游戏中,你得到:

520双面½“代表二战的德国,俄罗斯和美国军队的男子和武器的切割计数器。 192双面❝“代表战斗人员的防御工事和个别车辆的切割计数器。大22“ x 28“四部分,全彩色GEOMORPHIC地图板,可以排列成数百种不同的地形配置,可以代表大城市,小村庄,树木繁茂的山坡,甚至是乌克兰的平原。

全面的36页游戏规则和设计师手册小册子。前12场精心打造场景情景卡。两个高度精确的快速参考数据卡,将现实的步兵战斗游戏的复杂性降低到容易播放的比例。

A shot disturbs the eerie silence of a deserted city street, punctuated by the frantic footfalls of men seeking cover. One of Kruger’s last veteran nco’s lies motionless in the street. The remnants of the dead man’s squad are nowhere to be seen—scattered in nearby houses and gutters—all thoughts of the advance abandoned with the sudden demise of their leader...the compulsion for revenge obviously overcome by their instinct for self-preservation. Off to the right, Kruger’s own men have located the source of the lethal shot and are laying down a steady stream of fire on the church steeple directly ahead. The absence of responding fire suggests that the lone Russian marksman has beat a hasty retreat or been victimized by the withering fire of the German retort. Kruger has seen enough. He is to occupy the church and set up a regimental observation post at once. His orders leave no leeway for delays by a single sniper. He gives the signal to rush the building. Obedient to their training, his men, veterans of France, the Balkans, and 18 months of fighting in Russia, spring to their feet. Seconds later the sharp, staccato retort of a Russian machinegun concludes with the assertiveness of death itself that this time Kruger was wrong... This is Squad Leader...a game of WWII tactical combat in Europe. Now you make the instant decisions resulting in life or death for your men, victory or defeat for your army...for YOU are the Squad Leader. YOU direct the fire of your squad, select your plan of attack, or set your defenses against massed Russian human wave or armor assaults. Will that hedgerow provide adequate cover for your flanking efforts, or will your men be cut down by the American machinegun position in the woods? The decision is irrevocable and yours alone. You must live or die by the results. Squad Leader utilizes programmed instruction to guide you through 12 scenarios of increasing realism and complexity. The scenarios run the gamut from street fighting in Stalingrad to armored advances across snow covered roads in the Ardennes. A Campaign Game ties the individual scenarios together and allows your own personal leader counter to advance in rank and ability. In addition, a “Design Your Own” section is included so that players can create an unlimited number of play situations of their own creation. Each hex in Squad Leader represents 40 meters of real terrain with counters representing individual leaders, support weapons, and vehicles or 4 man crews and 12 man squads. Each game turn is divided into two player turns with 8 phases, equivalent to two minutes of actual time. Squad Leader is more than just a game, it is a game system which can be used to portray any WWII infantry action. Its innovative system does for infantry combat what Panzerblitz and Panzer Leader have done for armored warfare games. Squad Leader provides innovative rules for morale, leadership, machineguns, flamethrowers, demo charges, smoke, hidden placement, sewer movement, off-board artillery, radio contact, anti-tank guns, night actions, wire, entrenchments, mines, bunkers, rubble, multi-story building differentiation, fire, river crossings, roadblocks, mortars, and much more. Be forewarned! Squad Leader is not an easy game. Do not attempt it without prior wargaming experience. Squad Leader is rated Tournament Level IV on the A.H. Complexity scale. In each game you get: 520 two-sided ½” die cut counters representing the men and weapons of the German, Russian, and American armies of WWII. 192 two-sided ⅝” die cut counters representing fortifications and individual vehicles of the combatants. Big 22” x 28” four section, full-colour GEOMORPHIC mapboard which can be arranged to make literally hundreds of different terrain configurations that can represent large cities, small villages, wooded hillsides, or even the flat plains of the Ukraine. Comprehensive, illustrated 36-page rules of play and designer’s notes booklet. Scenario cards for the first 12 carefully constructed game situations. Two highly refined Quick Reference Data Cards which reduce the complexities of a realistic infantry combat game into easily playable proportions.