玩家评分: 8

拥有
披甲圣士
Saints in Armor

桌游极客排名: 4216

本月排名变化: 46

玩家评分: 8

玩家人数: 2 (最佳: 2人)

时长: 300 分钟

难度: 3.59 (重度策略)

适合年龄: 14+

专业评分: 5.77

语言依赖:

少量依赖

出版年份: 2012

出版商:

| GMT Games

设计师:

| David Ekberg | Brian Berg Asklev Hansen

美工:

| Knut Grünitz | Rodger B. MacGowan | Sebastian Vrancx

桌游类别:

|布阵 |战争

桌游机制:

|板块战争游戏 |模拟

1618年的波希米亚革命引发了三十年的战争,在战争初期,天主教/帝国事业享有几乎连续的胜利。这个游戏是Musket和Pike Battle Series的一部分,模拟了三十年代初战争的六场战役。在这个期间,军队部署在更紧凑的阵型中,所以每场战斗都符合标准地图的一半。

这场比赛中所涉及的战斗是:

White Mountain&# 10; 1620年11月,神圣罗马帝国的联合军队以及约翰·泰勒克莱斯(Johann Tserclaes)下的天主教联盟,蒂利伯爵直接在波西米亚首都布拉格进行打击。波希米亚人在城外的白山斜坡上站立。他们的特兰西维尼亚盟友在战斗的最关键点将沙漠沙漠化,导致波希米亚军队的彻底崩溃及其原因。这是一个短暂的场景,质量上乘的天主教力量必须压制强大的定位波西米亚人被一个具有可疑可靠性的大型特兰西维尼亚特遣队所支持。&10;

Wimpfen

5月,1622

Tilly与西班牙人在科尔多瓦加入力量。他们一起追逐Baden-Durlach的Markgraf小型军队。他们在Wimpfen镇附近抓住他的军队,在那里,他在一个河弯处被防卫。 Badian营地以Spieß wagen(“pikewagons”)的特殊传统方式进行了强化,装备有尖杆和小型迫击炮的流动路障。只有当一辆粉碎的马车在新教徒阵地中引爆时,才能散布捍卫者,天主教徒才能暴风雨过,战斗爆发起来。

平衡的战斗。一个更大的天主教军队试图击败一个不仅受到沃格堡堡保护的新教军队,而且还拥有强大的骑兵力量进行反击。

Hö chst#1622年6月16日,巴伐利亚人在Tilly下面,他们试图穿过Main河,吸引了热心的新教基督教的力量。为了保护交叉口,基督徒在流中站立。最初,Tilly犹豫了一下,但最终巴伐利亚人的攻击和新教的军队在混乱的撤退中消失了。“一个复仇的情况,新教徒必须拖延天主教徒,同时试图让大部分军队撤退安全。“呃,1622年8月,被击败和沮丧的人,曼斯菲尔德和克里斯蒂安·克里斯蒂安·杜克斯基的联合力量试图逃离德国战区,并进入联合国的服务。科尔多瓦的西班牙军队阻止他们在今天的比利时在Fleurus。无辜的和叛逆的新教徒在黎明时袭击,试图突破。在一场恶毒的五小时战斗中,西班牙人举行,但足够的新教徒突破,迫使西班牙人解除对荷兰的重大围困。#10;这是一场较小型的战斗,其中一个很大但非常不可靠的新教军队企图压倒那些体型较小但经验丰富的西班牙军队。这场战斗适合作为游戏系统的介绍。

Stadtlohn#1623年8月10日在弗卢鲁斯战役之后,克里斯蒂安·杜克斯基再次重建一支有着新兵的军队,与曼斯菲尔德荷兰再次为新教事业而战。不过,他很快就发现自己被非洲的非法,不受支持,当蒂利的老将对他负责时被迫撤退。抗议的军队,由一个大型的行李训练放慢了尝试最后的立场,发现自己在荷兰边境视线中被蒂利的先锋抓住。真正的形式,基督徒决定冒险他的军队拯救他的行李火车,但最终失去了两个。

一个比赛 - 全天候的rearguard情况,重点是新教徒的命运行李火车慢慢走向地图边缘。

Lutter am Barenberge#1626年8月10日丹麦国王基督教四世在三十年的战争中进行干预,并在初夏推动Tilly回来。然而,当帝国军队加强了蒂利时,他发现自己就是防守和防守。基督徒决定打开他的追击者,并在Lutter am Barenberge的强大防守位置进行战斗。最初的天主教攻击被击退,但随后的丹麦反击无法控制,导致了丹麦军队最终的崩溃。这也是一场狂战的战斗,但是配备更加均匀的军队,尽管丹麦人是严重的受到不正常的指挥情况的阻碍。除了突出每场战斗的独特事件的场景具体特殊规则外,游戏中的战斗都共享一套简单的特殊规则。这些规则显示了三十年战争初期的特点,如克罗地亚/特兰西瓦尼亚风格的轻骑兵。尽管并不是所有的战斗都是军事上的平等比赛,但是玩家的胜利条件平衡。随着特殊规则,这意味着双方的战斗是有趣的。

The Bohemian Revolt of 1618 triggered the Thirty Years War and in the early period of the war the Catholic/Imperial cause enjoyed an almost unbroken string of victories. This game, part of the Musket and Pike Battle Series, simulates six battles of the early Thirty Years War. In the period covered, the armies deployed in more compact formations so each battle fits on half of a standard map. The battles covered in this game are: White Mountain November, 1620 The combined army of the Holy Roman Empire and the Catholic League under Johann Tserclaes, the Count of Tilly, strike a blow directly at the Bohemian capital of Prague. The Bohemians make a stand on the slopes of White Mountain outside the town. Their Transylvanian allies desert them at the most critical point of the battle, causing the total collapse of the Bohemian army and its cause. This is a short scenario where the qualitatively superior Catholic forces must crush the strongly positioned Bohemians who are bolstered by a large Transylvanian contingent of questionable reliability. Wimpfen May, 1622 Tilly joins forces with the Spanish under Cordoba. Together they pursue the smaller army of the Markgraf of Baden-Durlach. They catch his army near the town of Wimpfen, where it is drawn up in a defensive position in a river bend. The Badian camp is fortified in a special traditional way with Spießwagen ("pikewagons"), mobile barricades equipped with sharp poles and small mortars. Only when a powder wagon detonates in the midst of the Protestant position, scattering the defenders, the Catholics are able to storm the wagonburg and heavy fighting breaks out. A balanced pitched battle. A larger Catholic army tries to defeat a Protestant army that is not only protected by a wagonburg but also possesses a strong cavalry force for counterattacks. Höchst June, 1622 The Bavarians under Tilly catch the forces of the zealous Protestant Duke Christian as they try to cross the river Main. To protect the crossing, Christian makes a stand at a stream. At first Tilly hesitates, but eventually the Bavarians attack and the Protestant army dissolves in a chaotic retreat. A rearguard situation, where the Protestants must delay the Catholics while simultaneously trying to retreat the majority of their army to safety. Fleurus August, 1622 Defeated and demoralized, the combined forces of the condottiere Mansfeld and Duke Christian try to escape the German theater and enter the service of the United Provinces instead. Cordoba's Spanish army blocks them at Fleurus in what is today Belgium. The unpaid and mutinous Protestants attack at dawn in an attempt to break through. In a vicious five-hour fight, the Spanish hold, but enough Protestants break through to force the Spanish to lift an important siege in the Netherlands. This is a smaller pitched battle where a large but very unreliable Protestant army attempts to overwhelm the smaller but more experienced Spanish army. This battle is suitable as an introduction to the game system. Stadtlohn August, 1623 Following the battle of Fleurus, Duke Christian again rebuilds an army with raw recruits to join with Mansfeld in the Netherlands and renew the fight for the Protestant cause. However, he soon finds himself outlawed by the Imperor, unsupported and forced to retreat when Tilly's veteran army bears down on him. The Protestan army, slowed by a massive baggage train attempts a last stand and finds itself caught by Tilly's vanguard when within sight of the Dutch border. True to form, Christian decides to risk his army to save his baggage train, but ends up losing both. A race-against-the-clock rearguard situation where the focus is on the fate of the Protestant baggage train that is slowly moving towards the map edge. Lutter am Barenberge August, 1626 The Danish King Christian IV intervenes in the Thirty Years War and pushes Tilly back during the early summer. However, he finds himself outnumbered and on the defensive when Tilly is reinforced by Imperial troops. Christian decides to turn on his pursuers and gives battle in a strong defensive position at Lutter am Barenberge. The initial Catholic attacks are repulsed, but the subsequent uncontrolled Danish counterattack results in the eventual collapse of the Danish army. This is also a rearguard battle, but with more evenly matched armies, though the Danes are severely hampered by an unusual command situation. In addition to scenario specific special rules that highlight the unique events of each battle, the battles in the game all share a simple set of special rules. These rules show the peculiarities of the early years of the Thirty Years War, such as Croat/Transylvanian style light cavalry. Even though not all of the battles included were equal contests in military terms, the player victory conditions are balanced. Along with the special rules, that means the battles are interesting for both sides.